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Post by Oz on Jun 26, 2005 11:32:41 GMT -5
Except that's exactly what we don't want, David. We don't want a character so powerful that they could tear through 5000 men like it was nothing. However, this isn't as big a deal as I think it would be because I actually had an idea to make it all fit. I'll send you a PM a bit later on today or tomorrow.
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Post by Oz on Jun 27, 2005 2:00:33 GMT -5
This'll be short and sweet as I best describe my character's through writing and not through summaries.
Name: Jin Hazuna
Sex: Male
Age: 26
Appearance: Jin has blonde hair that has been bleached white from constant exposure to the sun (one of the bad things about living on the ocean most of your life is it doesn't leave too much shade for you to rest in) This has also caused his skin to become very dark. Jin is also a bit more on the scrawny side, but more on that later.
Strengths: Jin's major strength is his extreme intelligence. (Now I know this sounds cliche but give me a second here) Now his intelligence isn't really 'book smarts' or strategy or anything like that, he's just extremely clever.
Weaknesses: Two words describe Jin's personality best. Apathetic and lazy as hell. Sure, those might be five words, but it still describes him accurately. From tragedy, to partying, to 'ohmigodthehouseisonfire!!!' Jin usually has only one response.
"Meh." He's also extremely lazy, only willing to put in work if he knows that by doing something now it will prevent him from having to do MORE work later.
Possessions: Jin possesses 3 tattoos on his body, each one meaning a different thing in the runic language of Aqual. Perception Infliction Persuasion
Jin is a co-owner of the Strike and Blossom along with his friend <insert unthought of first name here> Dorne. Other than that, he has a few possessions here and there, but nothing really worth mentioning.
History: Jin was the son of a well-to-do merchant that put him through the Naval Academy of his country. Hoping his son would one day rise through the ranks and bring honor and fortune to their family, his father spared no expense making sure that Jin got only the best education money could buy. Too bad Jin was more interested in sleeping than he was in his teacher's lectures. Instead of racing towards the top of his class like his father had hoped, Jin put forth the minimum amount of effort he'd needed to cruise through the academy. Now the country of Aqual's naval academy focuses on three fields.
#1) The mechanics of a ship and naval battles.
Jin found this boring and well, tedious. As such, he didnt' really pay much attention, doing barely enough work to pass. #2) Martial Art Combat. When one is fighting above a huge body of water on wooden ships that are (most likely) being torn apart by your enemy's cannons, armor and heavy weapons are not a boon, but rather a hindrance. So everyone who enters that Naval Academy of Aqual learns unarmed combat and light weapon use. This of course, turned out to be Jin's absolute worst class. Being lazy as hell, refusing to train to raise your strength because it's "too tiring" doesn't really help your case.
#3) However, unarmed combat by itself is not effective against some of the superior weapons of other countries. So to rectify this problem, the suggestion of magic was put forward. Now of all the different types of magic, the tattooing of magical crests onto the human body was found to be the most effective. While some forms of magic required the use of easily shattered items to take effect, and other's required the use of the user's own blood, the usage of crests for very specific abilities was most prudent. People from Aqual spend their entire lives adding more crests to their body, each one having to be painstakingly crafted for optimal efficiency. This is the one test that Jin partook in that he actually put forth his full effort into. (The reason behind this of course, is because Jin realized how much more work he would have to do if he had shoddy runic tattoos rather than ones that were actually excellent).
Combat Skills: Although Jin is very weak, he does know the basic tenents of martial arts that he learned from the naval academy. To counter act his own natural weakness, he uses his Rune of Infliction on his palms to have his opponent think they are actually in more pain than they really are. Thus what was really a half-hearted slap feels like a broken jaw.
Arcane Skills: Other than his a-forementioned Infliction abilities, Jin has two other tattoos. His Persuasion tattoo makes people bend a bit more easily too his will. Not so much that he can convince a knight to kill his liege, but perhaps enough to convince a pretty young lady to take him up to her room. His most powerful tattoo however, is the Perception that circles around his eyes. The tattoos of magic that Aqual creates require not only the user's blood, and ink from a kraken, but one other thing that will determine exactly what type of abilities that tatoo will possess. For Jin's tattoo of perception, it is rumored that his third ingredient he used was the blood of a sphinx. Whether or not this is true remains to be seen.
Practical Skills: He plays a mean game of cards and chess.
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Post by Oz on Jun 27, 2005 2:00:59 GMT -5
I'll probably edit that later, but I'm tired, so, in the words of Jin:
"Meh."
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Post by Aris on Jun 27, 2005 7:59:57 GMT -5
Hi, umm... I'm gonna try this. If it sucks, just tell me to go away, okay?
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Post by Aris on Jun 27, 2005 8:57:12 GMT -5
Name: Takira Aziwana
Sex: Female
Age: 16
Appearence: Stands about 5'3'', with an athletic build, and slight tan. Short straight black hair that falls just below her chin. No bangs, but she does have two long purple strips that frame her face, and fall just below her shoulders. Her eyes are purple. She always wears short black gloves, knee high black boots, and a bright purple pendant. < (It's Jette's fault!) She is also a normal human.
Strengths:
-Clever -Tricky -stealthy -quick on her feet -has a thourough knowledge of hand to hand martial arts. -fairly inteligent -likes to be alone, but still has good social skills -a rich father that will give her anything to make her go away ($$$$$$$$$$$$$$$) -has this demonic aura that scares off people not worth her time. -fluent in English, Spanish, French, Japanese, German, Roman, Greek, and African. -has dabled in African tribal
Weaknesses:
-tendency to say too much when she talks a lot. -is useless in any battles with weapons. -no family support, which is what she wants most of all. -spends most of her time day-dreaming, or doodleing.
Possessions:
-two pairs of short black gloves -two pairs of knee high thick heel boots (the ones everyone wore last year, the chunky ones, but knee high ones) -six black halter tops -six pairs of tightish black flares -a long silky jacket with fringed sleeves. -a worn back pack that holds extra clothes and such -2 books on bewitching and enchanting objects -her allowence (500 curency)
Hisory:
Takira was born into a very wealthy family. It was made up of her father, mother, and fathers mother. At the age of six, her mother suddenly vanished without a trace.
From then on she pretty much rasied herself. Her grandmother wasn't all that grandmaish anyway, and her father ignored her constantly. Her father made a ponit to keep her inside the esatates untill she was 15. She had private tutors, and never had any friends other than the servents. They're the reason she developed good social skills, and manners.
One of her favorite maids taught her how to draw. She spent most of her 14th year just doodleing. When she turned 15, she was allowed to leave the estate and go to town. Here, she met other teens. But thier parents hated her father, so they hated Takira. She then found a shop selling odd black clothes, and that's when she adopted the all black attire.
She got borred one time and went through her mothers old stuff. Among her possessions were two spell books, and a purple pendant, her father forgot about. When she put it around her neck, she blacked out, and woke up with purple eyes. She experimented with all sorts of spells and finally managed to make something float, when she was 15 and a half. She felt she could do better, and managed to finish the first book, but she still couldn't do everything she would have liked to. When she got better, she started asking her father questions about her mother, but this drovehim crazy. So he gave her 500 ($) a week to shut her up.
At 16, ten years after her mother vanished, Takria decided to go out and look for her. Her father had started just dropping the 500 into her acount. So she can just stop at a bank to get more. She's just starting out when the story starts.
Combat skills:
-hand-to-hand martial arts -quick reflexes
Arcane skills:
-bewithching basics -enchanting basics ( things like floating teacups, levitating herself, ect)
Practical skills:
-cleanlyness -cooking -manners -foregin languages
Yeah, I know it sucks, but it's all I got. So don't be too mean to me, okay?
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Post by Marakai Amenhotep on Jun 27, 2005 9:07:00 GMT -5
Er, Aris, you only have one phrase up there.
Honestly, I listed that many strengths and weaknesses for Mimiko because I was trying to NOT make her perfect, so people could get a good idea of the definition of her character and not get the bare minimum...should I change it?
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Post by Aris on Jun 27, 2005 10:00:40 GMT -5
I know I only have one phrase up there, but I was modifying it still!
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Post by Robyn on Jun 27, 2005 10:13:18 GMT -5
Um, I'm gonna do this when I get home. In five days. Don't be mad please.
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Post by Aris on Jun 27, 2005 10:25:36 GMT -5
mad, mad? We're not mad, WE'RE FURIOUS!!!!
Lol, I'm just kidding, we loff you!
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Post by Quites on Jun 27, 2005 10:29:27 GMT -5
We're not mad. Just put up whenever you want to.
Has anyone else noticed that about three fourths of our party (at least they will be our party, as soon as we all hook up somehow) is made up of terribly intelligent, oh-so-precocious young teenage females who are rediculously ebulliunt and disproportionately cute but absolutely useless in a fight? If this was Final Fantasy we'd have about two fighters, two plucky comic-relief sidekicks, and about five cute-but-useless-things. ...This is going to be... interesting. ;D
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Post by Kirukelgyr on Jun 27, 2005 12:49:44 GMT -5
*kicks self* I knew I should have made a shifter. But nooooo I just had to do the Elsie-clone thing...*grumbles with self*
btw, MA, you repeat yourself several times. At least in the weakness catagory.
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Post by Aris on Jun 27, 2005 13:17:36 GMT -5
Yeah, I saw that too...
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Post by David the Knight of Night on Jun 27, 2005 14:15:06 GMT -5
Doesn't matter, I know that I'll beat the crap (metaphorically) out of Mimiko and make her a fine fighter and commander.
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Post by Aris on Jun 27, 2005 14:38:49 GMT -5
*laughs hystaricly* Go back and shut my character up, she needs to be shut up! otherwise she'll just keep talking!
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Post by Skiv on Jun 27, 2005 14:47:20 GMT -5
Aris,
They didn't have contacts back then, please edit that.
Signed, The Local Period Nazi
Ahrar, Domi can fight a bit, but not in a "Come an' get some boys!!" Kinda way, I considered making her like that, but decided not too. Later on, after a few fights, she'll be better and use a sling in a club-like way mostly, and have a dagger in her off-hand for perrying.
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